Overview
This section demonstrates how to implement calling functionality using only the CometChat Calls SDK, without requiring the Chat SDK. This is ideal for applications that need video/audio calling capabilities without the full chat infrastructure.Before you begin, ensure you have completed the Calls SDK setup.
User Authentication
To start a call session, you need a user auth token. Since this implementation doesn’t use the Chat SDK, you’ll need to obtain the auth token via the CometChat REST API.To understand user authentication in CometChat, see the User Auth documentation.
- Create Auth Token — Creates a new auth token for a user
- Get Auth Token — Retrieves an existing auth token
For testing or POC purposes, you can create an auth token directly from the CometChat Dashboard. Navigate to Users & Groups → Users, select a user, and click + Create Auth Token.
Generate Call Token
A call token is required for secure access to a call session. Each token is unique to a specific session and user combination, ensuring that only authorized users can join the call. Use thegenerateToken() method to create a call token:
- Swift
Start Call Session
Use thestartSession() method to join a call session. This method requires a call token and a CallSettings object.
- Swift
Call Settings
Configure the call experience using the followingCallSettingsBuilder methods:
Call Listeners
TheCallsEventsDelegate protocol provides real-time callbacks for call session events.
- Swift
Events
End Call Session
To end the call session and release all media resources, callCometChatCalls.endSession() in the onCallEndButtonPressed() callback.
- Swift
Methods
These methods are available for performing custom actions during an active call session. Use them to build custom UI controls or implement specific behaviors based on your use case.These methods can only be called when a call session is active.
Switch Camera
Toggles between the front and rear camera during a video call.- Swift
- Objective-C
Mute Audio
Controls the local audio stream transmission.- Swift
- Objective-C
Pause Video
Controls the local video stream transmission.- Swift
- Objective-C
Set Audio Mode
Routes the audio output to a specific device.- Swift
- Objective-C
Enter PIP Mode
Enters Picture-in-Picture mode.- Swift
- Objective-C
Exit PIP Mode
Exits Picture-in-Picture mode.- Swift
- Objective-C
Switch To Video Call
Upgrades an ongoing audio call to a video call.- Swift
- Objective-C
Start Recording
Starts recording the call session.- Swift
- Objective-C
Stop Recording
Stops an ongoing call recording.- Swift
- Objective-C
End Call
Terminates the current call session and releases all media resources.- Swift
- Objective-C